REFLECTIONS ON DIGITAL GAMES AND GAMEFICATION AS TOOLS FOR THINKING ABOUT CONTEMPORARY EDUCATION
DOI:
https://doi.org/10.18624/e-tech.v18i1.1407Palabras clave:
Technologies; Gamification; Digital Games; Contemporary Education.Resumen
The use of technology in education has been discussed for many years. However, with the Covid-19 pandemic, this topic has gained strength and expanded the possibilities for interacting with digital resources. Moreover, new generations are increasingly immersed in a technological environment, which requires teachers to incorporate new practices in schools. This article is a qualitative theoretical essay aimed at discussing the potential of digital games and gamification in contemporary school education. We present discussions that address the advent of games in schools, the theories that support this methodology, the challenges, and critical perspectives on the subject. We hope that this essay will encourage reflections on the importance of considering digital games and gamification as a teaching methodology, as well as the need to be aware of the challenges and limitations of this approach.
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Derechos de autor 2025 EDUARDO SABEL, Cintia Rosa da Silva

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