FLOW STATE
EXCELLENCE IN CLASSROOM EXPERIENCE
DOI:
https://doi.org/10.18624/e-tech.v11i1.989Keywords:
Teoria do Flow, Experiência Ótima, Aula, Tecnologias Educacionais EmergentesAbstract
Flow is the broad sense of being well with you, generally applicable in the context of the arts, sports and games. Flow state in the classroom: which factors make it possible? This article, which goes beyond the conventional methodologies of class preparation, and turns to see how the Flow Theory contributes to an optimal learning experience. The objective of this article is to highlight the Mihaly flow theory, dialoguing with the authors and with new concepts such as Blended Larning, Ubiquituous Learning and Gamification and through the application of a survey, to highlight the characteristics that the students present when they are in classes that like. In addition to the bibliographic research, a survey was applied to technical students (15 -17 years). As research results, it was observed that wrapping and immersion are essential for a relevant learning experience. It is possible to state the flow during classroom learning activities in its various characteristics., Ubiquituous Learning and Gamification. In addition to the bibliographic research, a survey was applied to technical students (15 -17 years). As research results, it was observed that wrapping and immersion are essential for a relevant learning experience.Downloads
Download data is not yet available.
Downloads
Published
2018-12-20
How to Cite
Vianna, C. T., Silva, L. L. da, Gauthier, F. A. O., & Souza, M. V. de. (2018). FLOW STATE: EXCELLENCE IN CLASSROOM EXPERIENCE. Revista E-TECH: Tecnologias Para Competitividade Industrial - ISSN - 1983-1838, 11(1), 89–106. https://doi.org/10.18624/e-tech.v11i1.989
Issue
Section
Artigos Artigos
License
Esta licença permite que os reutilizadores distribuam, remixem, adaptem e desenvolvam o material em qualquer meio ou formato, desde que a atribuição seja dada à revista. A licença permite o uso comercial.